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Posts posted by Ryan
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1 hour ago, Count Bleck said:
What technical parts would this be? If you aren't able to answer that is okay, but it feels kind of strange to have one character stronger than the rest. : O
Since all characters share the same skeleton, and hitbox, I'm not sure what he faces as a problem.
It's hard to tell you the details, but Simon got more HP and no Defense stat. I believe this would make Simon's basic parts weaker and you can also solve this by buying the basic parts from the shop in order to get the same stats like other characters.
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On 8/30/2022 at 7:21 PM, Yeager said:
It's only my opinion.
After playing this game for a while, I don't think the factor "balanced" has been reached.
I think the weapon upgrades should only changes the visual and sonoral things;
The system of firing rate,accuracy,reload speed,power, among others... shouldn't be in the evolution system.
I think it would be better if all the weapons have a base status, and types of weapons, like gold,silver,bronze we have in-game
Each type have all the base status + one additional weapon build stats , for example a a slightly firing rate increased , and that's it.
About clothes, the factor HP,SPEED,BULLET ARMOR,EXPLOSIVE ARMOR should be removed, and the evolutions only adds details and other visual things.We've read a lot of posts talking about the balance of weapons and parts, and some of them are debatable. I'm aware of the run speed when using melees, and I'm thinking about how to fix it. The unique skill of Microvolts play will be remained. However, we got to care about the new comers and they need a way to compete with old skilled gamers without the use of unique techniques. For example, Driver. (Shotgun) Though, Driver can be nerfed. Oh, and I would love to see the playing with Gatlings. Hence, we are going to make the overall stats of gatlings higher for the test purpose. For the rest of them, I will take a time to think about the other weapons. We will do our best!
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22 hours ago, Yeager said:
( English, sorry for the translator 😑, I hope you can understand)
HP and speed clothes shouldn't be in the game (nor bullet resistance, explosions), said it would be for cosmetics, I don't see balance here.
About the weapons, I really think it could have the 3 types: bronze, silver and gold each focusing on a different build
(slightly increasing the stats that the build will focus on and keeping the others at the default, making you have the benefit only of the build).
In the weapons that you buy/get will already come with the stats that are of that weapon but it's that and only.Cannot change anything else.
in my opinion it would be much better if the evolutions happen something just visual, colors, different sounds in the shots, shooting brightness, shine, etc...
And evolution in clothing could add more details/adornments/etc... in each evolution only.
I couldn't test the competitive mode, to give an opinion.
( Brazilian portuguese 🇧🇷 )
Roupas de HP e speed não deveriam estar no game ( nem resistência a balas,explosões), dito que seria por cosméticos, eu não vejo equilíbrio aqui. Sobre as armas, eu realmente acho q poderia ter os 3 tipos: bronze,prata e ouro cada uma focando uma build diferente ( aumentando levemente os status que a build vai focar e mantendo os demais no padrão, fazendo com que você tenha o benefício apenas da build). Nas armas que você compra/consegue já virão com os status que forem dessa arma, porém é aquilo e somente. Não podendo alterar mais nada. na minha opinião seria bem melhor se as evoluções fossem algo somente visual, cores , sons diferentes nos tiros, brilho de tiro, brilhar , etc... . E a evolução em roupa poderia adicionar mais detalhes/adornos/etc... em cada evolução, apenas.
Não consegui testar o modo competitivo, para dar uma opinião.Could you please tell us more about why HP and speed clothes shouldn’t be in the game?
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(BALANCE) WEAPONS AND CLOTHES!
in [CBT] Feedback, Suggestions, Discussions
Posted
Although the RT items are unavailable during the closed beta, there's no stat-wise difference between MP and RT items. All weapons and parts will have the same values, they are just separated by 3 types of stats. As for now, we are still in the stage to develop the idea about the unique features of each weapon and parts. Thanks for sharing your comments.