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Ryan

MVR Devs
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Posts posted by Ryan

  1. 1 hour ago, Yeager said:

    RESUME OF ALL MY IDEAS TO CHANGE THIS GAME FOR BETTER

    I'll separte the main ideas in parts

    Part 1
    Remove all the things that make you have an advantage of other player.( HP,SPEED,BULLET ARMOR,EXPLOSION ARMOR)
    In a few days we'll have the new competitive mode, to work out , EVERYBODY MUST HAVE THE SAME STATUS!
    Let's make the sentence come true ''Only your fingers matter''.


    Part 2
    I think it's a good idea to keep the upgrades on weapons,clothes and maybe acessories , BUT , the upgrades
    will only change detail, visual things, sonoral things.
    The upgrade system of FIRING RATE, RELOAD SPEED, POWER , AMONG OTHERS... MUST NOT EXIST.
    It's really really hard to make that become balanced ( not to say it's impossible )
    If you wanna keep these differences in weapons please check out my idea on part 3!


    Part 3
    If you MASANG DEVS find it is interesting to keep some differentiation in weapons as we already have in the game,
    I have a great idea that won't be so difficult to balance. ( and it'll be the ONLY THING players can use diferently to others )
    We already have the system of ( gold , silver , bronze weapons ) and they have different build each other.
    My idea is to UNIFY BASE STATUS OF EACH TYPE OF WEAPON 1-7 , I will explain this idea better in the course of this topic.
    EXAMPLE:
    ALL rifles in the game ( 2 )  WILL SHARE THE SAME BASE STATUS, and the ONLY difference will be these builds below.
    (gold will increase fire rate by 5 points, silver will increase power points by 5, bronze will reduce reload time by 0.1 second, all are just examples)
    And this build scheme must have the same values for all future skin collections, because the game will no longer be PAY TO WIN, and the change will only be visual.
    It'll be much better to balance these kind of different builds, you can reduce the buff of the most powerfull and increase on the less powerfull,
    making all playable and depends on your gameplay style.
    And balance the weapons 1-7 will be easier too, all the rifles ( 2 ) will have the same status base, if the rifle is broken than others weapons, you can just nerf.
    And it'll always have a meta, people will need to learn other metas and play based on nerfs and buffs.

    Part 4
    This part is only to reforce the idea of PLEASE FOCUS ON VISUAL THINGS, use and abuse of the skins,sounds,effects... and communities wishes( remembering it's a toys game )
     I'll definitely buy Lucifer,Lightsaber,Gabriel,Sea wasp,Hermes,Predator and a lot of weapons just for the visual and sonoral things. A lot of clothes and sets too!
    So please, transform that things only visual and keep the balance of game a thing we all can play.


    Part 5
    I've just saw your comment Ryan about new players, and I have some ideas.
    1- Only people lv 15+ can play ranked mode, and If the news player play these mode we'll have the bronze instead, so new players can learn together.
    2- Create a really good tutorial, and make this tutorial playable all the times you want, create a option to play the wave step tutorial and other mechanics.
    If MicroVolts have a unique mechanic we need to teach that!

    If I have more ideas, I'll keep you guys updated
    Any doubts, ask me and I'll try to explain on another way.
    If you are reading and agree, please like this comment and post her your ideas too.
    Please don't forge South America Server

    Although the RT items are unavailable during the closed beta, there's no stat-wise difference between MP and RT items. All weapons and parts will have the same values, they are just separated by 3 types of stats. As for now, we are still in the stage to develop the idea about the unique features of each weapon and parts. Thanks for sharing your comments.

    • Thanks 1
  2. 1 hour ago, Count Bleck said:

    What technical parts would this be? If you aren't able to answer that is okay, but it feels kind of strange to have one character stronger than the rest. : O

    Since all characters share the same skeleton, and hitbox, I'm not sure what he faces as a problem.

    It's hard to tell you the details, but Simon got more HP and no Defense stat. I believe this would make Simon's basic parts weaker and you can also solve this by buying the basic parts from the shop in order to get the same stats like other characters. 

  3. On 8/30/2022 at 7:21 PM, Yeager said:

    It's only my opinion.
    After playing this game for a while, I don't think the factor "balanced" has been reached.
    I think the weapon upgrades should only changes the visual and sonoral things;
    The system of firing rate,accuracy,reload speed,power, among others... shouldn't be in the evolution system.
    I think it would be better if all the weapons have a base status, and types of weapons, like gold,silver,bronze we have in-game
    Each type have all the base status + one additional weapon build stats , for example a a slightly firing rate increased , and that's it.
    About clothes, the factor HP,SPEED,BULLET ARMOR,EXPLOSIVE ARMOR should be removed, and the evolutions only adds details and other visual things.

    We've read a lot of posts talking about the balance of weapons and parts, and some of them are debatable. I'm aware of the run speed when using melees, and I'm thinking about how to fix it. The unique skill of Microvolts play will be remained. However, we got to care about the new comers and they need a way to compete with old skilled gamers without the use of unique techniques. For example, Driver. (Shotgun) Though, Driver can be nerfed. Oh, and I would love to see the playing with Gatlings. Hence, we are going to make the overall stats of gatlings higher for the test purpose. For the rest of them, I will take a time to think about the other weapons. We will do our best!

    • Thanks 1
  4. 22 hours ago, Yeager said:

    ( English, sorry for the translator 😑, I hope you can understand)
    HP and speed clothes shouldn't be in the game (nor bullet resistance, explosions), said it would be for cosmetics, I don't see balance here.
    About the weapons, I really think it could have the 3 types: bronze, silver and gold each focusing on a different build
    (slightly increasing the stats that the build will focus on and keeping the others at the default, making you have the benefit only of the build).
    In the weapons that you buy/get will already come with the stats that are of that weapon but it's that and only.Cannot change anything else.
    in my opinion it would be much better if the evolutions happen something just visual, colors, different sounds in the shots, shooting brightness, shine, etc...
    And evolution in clothing could add more details/adornments/etc... in each evolution only.
    I couldn't test the competitive mode, to give an opinion.



    ( Brazilian portuguese 🇧🇷 )
    Roupas de HP e speed não deveriam estar no game ( nem resistência a balas,explosões), dito que seria por cosméticos, eu não vejo equilíbrio aqui. Sobre as armas, eu realmente acho q poderia ter os 3 tipos: bronze,prata e ouro cada uma focando uma build diferente ( aumentando levemente os status que a build vai focar e mantendo os demais no padrão, fazendo com que você tenha o benefício apenas da build). Nas armas que você compra/consegue já virão com os status que forem dessa arma, porém é aquilo e somente. Não podendo alterar mais nada. na minha opinião seria bem melhor se as evoluções fossem algo somente visual, cores , sons diferentes nos tiros, brilho de tiro, brilhar , etc... . E a evolução em roupa poderia adicionar mais detalhes/adornos/etc... em cada evolução, apenas.
    Não consegui testar o modo competitivo, para dar uma opinião.

    Could you please tell us more about why HP and speed clothes shouldn’t be in the game?

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