Jump to content

ink

Members
  • Posts

    35
  • Joined

  • Last visited

Posts posted by ink

  1. 8 hours ago, Leo said:

    Hello,

    ย 

    We have re-recorded the voice lines for Kai and $harkill Khan, and they will be applied in the official release. We hope everyone will like them.
    Additionally, there was a bug with Kai's pose, where it was set as a female Figure pose. This will also be fixed.

    ย 

    Thank you for your interest.

    interesting can't wait to see the changes

  2. 1 hour ago, khalo0od said:

    Hello to the whole DEV Team, and hello to everybody around here.

    I've decided to make this post to give some suggestions and feedback, although some things might have been said already i apologize for repeating them.

    Weapons:

    1. Melee - make it like it was, 3 left clicks or 1 right + 1 left click to kill, not one shotting

    2. Shotgun - KW79 -3ammo - fastest shotgun / Driver - 2ammo Power but slow reload / Bombard -3ammo in between, less power than driver less reload speed than KW

    3. Sniper - Body shot doesnt kill anyone, not even full mov. speed players , but headshot kills everyone, including tanks.

    4. Gatling - should be buffed a bit, it was annoying and funny at the same time, i miss it

    5. Bazooka&Grenades - nerf power a bit and blast radius, should solve the balancing , also make the ammo of them classic, mimic and pound 3ammo and pocket rocket most power but 2 ammo.

    Characters:

    1. All of them should be BASIC - no hp, no speed , nothing, no buffs.

    Clothing/Sets:

    1. IMO - keep parts and full sets with stats - tank and mov speed, BUT make a target amount of hp, lets say for ex. no more than 320hp, thats the maximum a full set or a set made of parts can make, same with movement speed

    2. Remove the other stats from parts and sets, explosion and ammo resistence

    3. No upgrades on sets/parts

    Weapons upgrades:

    1. i really like the idea , maybe it was misshandled a bit, the visual evolution of the weapons was nice, colours change and colourful bullets and glowing, i liked it, but they were a bit too op honestly. so i say keep it, but reduce the overall stats you get by making them lvl 9.

    LEVEL ICONS:

    1. Keep the OLD level icons, then are special, nostalgic and they still look amazing if you ask me, BUT add the new level icons you designed AFTER level 100, why not? i saw the level cap was removed so make the game until lvl 200 for now, and add the new level icons after the old ones. This could be nice.

    Servers:

    1. As you have seen, everyone says the majority of players is from EU, which is true, the MV servers back then were FULL on EU, so to have EU servers IMO is a MUST,

    2. For the Closed BETA stage i suggest you make a EU server also because i think its vital to test how many players the servers actually support. Dont underestimate the number the game will have because we cant know for sure, now games get more attention because its easier to spread the information, so you might have a surprize with the number of players. What will happen if you launch and the servers cant handle the number of players? i will be a disaster ๐Ÿ™‚

    Communication with us :

    1. I really really appreciate the involvment from you Leo in the threads posted here, its amazing to see because this forum is filled with players that actually enjoyed the game back then even though it had a lot of flaws, so the feedback to develop the game in the right way is from the heart i would say.

    2. Make polls for certain things, for example for the level icons. Make polls so the majority can vote, its a simple yet effective way of getting feedback quickly.

    Rarity of weapons and sets:

    1. Keep the rarity of the weapons and sets/parts like they were in the old MV, for example the Gold / Black / Silver rifle, they were rare, especially the black and silver one, do not release them immediately , or when you do not overflow the game with them, people remember the things from the last game and it should remain the same. We associate items with the rarity they had and it should remain this way.

    2. Do not release everything from the start, release certain weapon series and parts step by step slowly, again, not to overflow the game and make the items worthless.

    Ranked seasons:

    1. I think its already established , ranked will have its seasons, like league of legends for example, this is good. BUT, make them special, for example Winter season, spring season , summer etc and make themes for them ( ex: Space season , Knights season etc).ย 

    Battlepass:

    This should be a thing considering its in almost every online game for two simple reasons : Player rewards and Money. It provides a constant stable income and this would be really beneficial for everyone.

    This is pretty much what i had to say, these are honest suggestions and feedback from most of us.

    Please keep in mind this is MY opinion and if someone dissagrees its completely fine ๐Ÿ™‚

    I think considering and implementing all of these actually concludes the CBT phase.

    ย 

    I didnt have high expectations from the CBT, its exactly how i expected it to be, BUT LEO, dont let yourself down from the negative feedback some people had.

    It cant be perfect, even after the launch it wont be perfect, IT DOESNT HAVE TO BE PERFECT, because that means theres no room for improvement. All we are asking for is the game to be playable and enjoyable. The rest will come.

    Thanks, have a nice day , and please bare with me and read the whole thread because i think its usefull.

    ๐Ÿ’ฏย 

    • Thanks 1
×