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TheAGRONOUT

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Posts posted by TheAGRONOUT

  1. 1 hour ago, Volt said:

    Interesting, I'm very curious to see what this all does. Hopefully not some ridiculous way to generate profit for the game, when MVS started doing that, releasing stupid OP capsules and whatnot with insane luck rates it was clear they were just milking whatever they could out of the game before it shut down.

    Lets hope they go to a good path and not mess up 

    • Like 1
  2. 1 hour ago, L3Y said:

    Let me preface this by saying that I did not get a BETA key so I have not yet gotten to experience MVR firsthand.

    Hello, my name is Ley. I’ve been a player of Microvolts since Aug 02, 2013. I must say this is a rather disappointing, yet expected, outcome when I heard that MV was going to receive new life. However, I must admit that it's nice that we may have developers that are listening to the community this time around. Anyway, let me get to the point. This is some personal input that I have for Microvolts Recharged.

    1. Limit Weapon Diversity VIA Using Reskins
    It's already been mentioned before but the safest approach when it comes to weapon balance is to restrict the different types of weapons you can have by adopting a reskin system. This does not have to be a permanent thing but it'll establish a point to work from. Each weapon type should have three default builds with all other weapons being reskins of them (sharing the same stats). For example, the default builds for rifles are ADV-Sherlock (gold), ADV-Pepper (silver), and ADV-Hornet (bronze). Sherlock favors the power stat whereas ADV-Pepper is more rounded. Further upgrades can be made to diversify the weapon (i.e. upgrading ADV-Sherlock in accuracy to make it more accurate). How would this look in the game? Make the ADV versions of weapons purchasable in the shop with MP so everyone can easily access them. Make future weapons RT/MP capsule only (with easy access to both currencies). Say you guys release the pirate rifle series in the capsule for an update. Quartermaster (gold) will have the stats of ADV-Sherlock; Gunner (silver) will have the same stats as ADV-Pepper; Sailor (bronze) will have the same stats as ADV-Hornet. By limiting weapon diversity you will be making all other weapons function more as a cosmetic which I think is a fair starting point. Do the same with all other ADV versions: ADV-Driver (gold), ADV-KW (silver), ADV-Bombard (bronze), and so on.


    2. Clothing & Accessory Stat Overhaul
    2a. Remove explosive and bullet armor. It broke the game back then and I doubt it'll help any here. The only stats that clothing should have are RS and HP. Explosive and bullet armor acts only as additional tank which is already a problem.
    2b. Accessories should only give additional AMMO. Not HP or RS. Not MP or EXP. Not BA or EA. Ammo only.
    2c. Remove the upgrading system for clothing. Each article of clothing (i.e. hairs, tops, hands, legs, shoes) should give either HP or RS stats. Not both. I understand you wanted to spice things up but this is such an unnecessary change to the game. Return things to how they were where a pair of shoes were either HP or RS only.
    2d. Remove all stats from faces. Faces should be for cosmetics only. This will also give the CSD community a way to stand out from each other.


    3. Return the Coupon Shop
    The coupon should be kept as an incentive and bonus for those who financially support the game. However, it can also be accessible to free2play players as well. A middle ground can be met. The easiest way to attain coupons should always be by spinning the RT capsule. Any other way should be completely free. Examples of this would be getting coupons by spinning the MP capsule, leveling up, completing achievements, single-player, and playtime. The coupon shop should be a treat for spending money and playing the game in general. Adding it back does not have to be a threat to gameplay (which is the most important).
    3a. Bring back god weapons and allow them to just be reskins for the base weapon stats. Example: Lucifer can be purchased with the stats of ADV-Hammer, ADV-Chainsaw, or ADV-Mad Wrench. Make them upgradeable without changing their appearance (so no adding glow or anything).
    3b. There should be coupon-exclusive outfits, weapons, and accessories. These should be permanent additions to the coupon shop that are not removed (so there is no rush to collect enough coupons to purchase them). They should not give better stats in any way. They should only differ from free2play weapons and outfits by their appearance and how they're attained (via coupons).


    4. Weapon Balance
    4a.
    Here we go again...Explosives, so grenades and bazookas, need to be nerfed. They need a massive decrease in power and blast radius to promote them to be used more tactfully (knocking people off platforms, removing people from camping spots, etc.). One shot should not be able to wipe out half of someone's hp.
    4b. Snipers should be strong but not godly. Snipers should only one-shot someone if they were shot in the head. I feel in this way players who decide to use full run speed aren't punished which might incentivize more people to use less HP. Snipers maxed in the power upgrade should be able to deal near-full damage with the downside being slower zoom and reload speed, but not enough to one-shot someone if they aim for the rest of the body. Maxed power snipers should leave someone alive by the skin of their teeth so they can easily be finished off.
    4c. ADV-Driver and any reskins of it should only have two shots loaded at once. It should have the slowest swap speed out of all the weapons. In turn for it dealing the most damage out of all the shotguns (but still not enough to one-shot someone), it should have a slow reload speed. The accuracy should be good though. It should be slow to shoot but if you aim well it should have a kick behind it. ADV-KW has always been the king of shotguns. It should have a fast swap speed and reload speed, but less damage and accuracy. ADV-Bombard should be the middle ground with a slower swap speed than ADV-KW but faster than ADV-Driver.
    4d. Melees have remained decently balanced throughout the years. However, melees that share the power default (so ADV-Chainsaw) should be able to one-shot max tank when it's at its highest upgradeable level. But to keep it fair it should have the least amount of range and runspeed. ADV-Mad Wrench should have good range and decent runspeed (not too fast but faster than ADV-Chainsaw). ADV-Hammer should have good runspeed and decent range (less than ADV-Mad Wrench).
    4e. Rifles need to be strong. Not godly strong, but strong. They require the most skill to use (other than sniper) and that should count for something. Shooting at the head and torso should deal decent damage but there should be a decrease in power the further you're shooting it (so you can't easily laser an enemy across the map).


    5. Runspeed vs HP
    There's been a huge battle between players that use full runspeed vs players who do full HP. Most of the community usually favors HP which is fair when you're playing strategically. I've always been a runspeed player because I favor moving fast. Here are some fixes I'd like to suggest.
    5a. Settle on a fair number for the game's max HP. HP should be stronger than runspeed parts but it should not be like you're taking on a Juggernaut. Runspeed players that are sniped should be left with less HP than those who have HP and get shot.
    5b. Top and legs should provide the majority of the HP/RS stats of a set. That way if someone does do split stats (using both HP and RS) players who do full runspeed will always have the benefit of being faster. Hair, hands, and feet should only provide 1% runspeed or 20 HP each. Top and legs should provide 130 HP or 5% runspeed each. This will put full runspeed at 13% and full HP at 320. This does not have to be what is settled on. It's just to provide an example.
    5c. Those with full runspeed should have the easiest time traversing maps such as jumping from place to place.


    6. Zombie Mode
    I haven't yet gotten to see what the new zombie mode is like, but I just want to put this out there because it drives me crazy.
    A figure that is using majority speed (melee and outfit) should be faster than a zombie when they are not using their speed booster.
    If you can't outrun a zombie when they're not using the item that's specifically there to help them catch a figure, then that promotes camping. A zombie should only be able to catch up to a figure if:
    1. The figure has less base speed (using the majority of HP items). OR
    2. The zombie is using the zombie's item: speed accelerator.


    7. Upgrading System
    To keep things fair, the upgrade system needs to be 100% free2play. Battery boosters and superglues (if you're keeping them a thing) should only be accessible through playtime, leveling up, events, and MP capsule, etc. In no way should someone be able to spend real-life currency to level their weapons faster. Also, if you intend to keep the glow on weapons LVL8 and LVL9, there should be an option to turn it off so you or other players cannot see it. Finally, it should not be impossible to upgrade weapons. Levels 1-5 it should be moderately easy whereas anything 6+ should be challenging.


    8. Free2Play
    8a.
    Playtime should be the most crucial component of leveling in the base game. This helps fight against farmers. Those who decide to participate in league ranking should receive more EXP depending on how well they do.
    8b. Return seasonal events. Accompanying any updates made on the holidays (i.e. Easter, Christmas, etc.) should be corresponding events where players can receive specific items only attainable through participation. For example: During a Halloween update you can receive boxes for playing zombie mode. In these boxes, you have a chance of winning Halloween-themed accessories.
    8c. Ultimately, everyone should have a fair chance to obtain cool weapons and clothing by just playing the game. The only difference there should be between a pay2play and free2play player of the community is that one has more cosmetic things than the other due to splurging real money.

    I believe that is all I have to say. I am here to hear input as well as justify any of my opinions. Remember that they are just that, opinions, and they will more than likely differ from your own.

     

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    its not a bad idea at all

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