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UGxPim

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Posts posted by UGxPim

  1. 1 hour ago, Tanooki said:

    Is this a dev? Or...? I just saw this earlier and it looked interesting.

     

    Pretty sure it's a hack. Back in the mvs days hackers could change the mode to any mode they wanted(including unreleased modes)

  2. On 9/1/2022 at 8:06 PM, Messas said:

    I mean shotgun slower when swap and only2 ammo like bazooka granade. But ye bazooka and granade swap faster but only 2 ammo sad. 

    Only the high damage bazooka's/grenade launchers have 2 ammo instead of 3, The rest has 3 ammo.

  3. 2 hours ago, xtz said:

    imma be honest with u guys.. dont use xigncode as anticheat if u dont wanna see what happened in MVS back in the days.. xigncode its legit the worst anticheat u could put for the game.. because hackers already know how to get in, maybe get a better 1 like Vanguard but for mv u know.. i dont know if its possible but if it is do something about it.. cause it will be a disaster.. 

    As if vanguard is any good lol.

  4. 15 hours ago, Emi said:

    Hi, Emi here. I just want to give my opinion about this game and stuff. I'm not good at all weapons.. But I'm certainly aware of what things are off as someone who plays MV for a long time..

    So.. Heres is my opinion about this game..

    -Negatives

    1. Basic weapons are way too OP. They're more powerful than what you buy in MP shop... Just because it's all about free to win, doesn't mean that basics should be stronger than anything in the shop, ppl would just not buy anything at all, and wouldn't be worth spending money on RT to waste it on capsule for weapons or buying RT weapons.

    2. I don't even know where to start with stats.. It's so confusing and super unbalanced. You can now get HP and speed from accessories?? I don't find that a good idea because it will only gonna make the game even more difficult since taking ages to kill them.

    3. If you get full speed set + speed melee upgraded, you can outrun a normal zombie even with their sprint. Only grandpa can catch up with their sprint. I find full speed is abnormally fast as heck with higher speed melee, It just feels off.

    4. I hope that in the final release isn't gonna keeping the same upgrade system as closed beta... 5 LVL - 9 LVL is the best option.

    5. I saw someone using hacking yesterday, I can't exactly remember their username unfortunately.. I consider there should be a good anti-cheat. XIGNCODE3 sucks. Sucks so bad that I saw so many hackers in Surge NON STOP.. Even it can DETECT cheat engine, It cannot detects other than cheat engine and It's super easy to bypass it by just modifying cheat engine executable name or just use a different hack that isn't related to cheat engine. Please don't use XIGNCODE3.. Just find other good anti-cheat.

    6. Massive drop FPS from nowhere

    +Positives

    1. Actually, I like the idea you can give any different set/parts stats you want. That means that if I want speed set/parts so I start opening RT capsule and some luck enough to get naomi set/parts. I can give my naomi set/parts stats to speed and able to change it whenever I want. It will save huge time, save a lot RT and save really good inventory spaces for everybody.

    2. NO MORE EVOLUTION BULLSHIT. GOODBYE ANNOYING SAMURAI KAI.

    Suggestions

    1. Basic weapons should get nerfed and less powerful than MP/RT weapons, and have better weapons balance.. I'd say weapons should have A, B, and C categories such as.. A is for faster reload, B is for power and C is for firerate.

    2. Get rid of every stats from basic sets. It won't make sense to spend MP on sets in the shop. You can keep Simon and Sharkill's basic stats since those are the only characters that have no proper set/parts at all. But should be nerfed their stats like Simon and Sharkill should have 2300 HP and 8% speed. Amelia and Sophitia should be able to wear every single naomi's outfits including from the shop or capsule.

    3. Better balance for stats. Just like I mentioned how you can outrun a normal zombie + sprint with full speed set and should only be able to outrun if the zombies aren't sprinting. Just get rid of speed/hp from accessories it's just not a good idea. Only keep ammo/bullet resistance for accessories. And get rid of bullet resistance from set/parts.

    4. Get a better anti-cheat than XIGNCODE3, It's just useless and easy to bypass.

    5. My fps keeps dropping constantly when I'm supposed to have around 200 frame rate. But my fps drops down to 60-30 and makes it unplayable for me.. I don't know what causes this to happen.. Some ppl said it's because I'm using an intel processor. I don't know if it's true, my pc isn't even trash for MV to run and I believe this game is just poorly optimized and should be fixed asap.

    Overall, I believe that Microvolts do have the potential to get better as long developers do listen and try their bests to understand what we exactly want for MV!

    (No bulli me, please. 😭)

    Using a intel processor is not the problem i have a laptop with a core i7 intel processor and the game works fine for me.

     

    However i use hyper threading aswell not really sure if that fixes the dropping issues(since i haven't turned it off in a while)

     

    Also the game is installed on a m.2 SSD(i think is probs what prevents the drops)

  5. 1 hour ago, Fluzz said:

    Another addition, i think zombies in general should get a little less knockback its almost impossible to chase someone whos good with swapping they just keep knocking you back.

    Rip driver users.

     

    No but seriously i agree also make zombie melee more consistent. Like sometimes i hug a figure and still not being able to infect them is just annoying.

  6. On 8/31/2022 at 5:15 PM, L3Y said:

    Let me preface this by saying that I did not get a BETA key so I have not yet gotten to experience MVR firsthand.

    Hello, my name is Ley. I’ve been a player of Microvolts since Aug 02, 2013. I must say this is a rather disappointing, yet expected, outcome when I heard that MV was going to receive new life. However, I must admit that it's nice that we may have developers that are listening to the community this time around. Anyway, let me get to the point. This is some personal input that I have for Microvolts Recharged.

    1. Limit Weapon Diversity VIA Using Reskins
    It's already been mentioned before but the safest approach when it comes to weapon balance is to restrict the different types of weapons you can have by adopting a reskin system. This does not have to be a permanent thing but it'll establish a point to work from. Each weapon type should have three default builds with all other weapons being reskins of them (sharing the same stats). For example, the default builds for rifles are ADV-Sherlock (gold), ADV-Pepper (silver), and ADV-Hornet (bronze). Sherlock favors the power stat whereas ADV-Pepper is more rounded. Further upgrades can be made to diversify the weapon (i.e. upgrading ADV-Sherlock in accuracy to make it more accurate). How would this look in the game? Make the ADV versions of weapons purchasable in the shop with MP so everyone can easily access them. Make future weapons RT/MP capsule only (with easy access to both currencies). Say you guys release the pirate rifle series in the capsule for an update. Quartermaster (gold) will have the stats of ADV-Sherlock; Gunner (silver) will have the same stats as ADV-Pepper; Sailor (bronze) will have the same stats as ADV-Hornet. By limiting weapon diversity you will be making all other weapons function more as a cosmetic which I think is a fair starting point. Do the same with all other ADV versions: ADV-Driver (gold), ADV-KW (silver), ADV-Bombard (bronze), and so on.


    2. Clothing & Accessory Stat Overhaul
    2a. Remove explosive and bullet armor. It broke the game back then and I doubt it'll help any here. The only stats that clothing should have are RS and HP. Explosive and bullet armor acts only as additional tank which is already a problem.
    2b. Accessories should only give additional AMMO. Not HP or RS. Not MP or EXP. Not BA or EA. Ammo only.
    2c. Remove the upgrading system for clothing. Each article of clothing (i.e. hairs, tops, hands, legs, shoes) should give either HP or RS stats. Not both. I understand you wanted to spice things up but this is such an unnecessary change to the game. Return things to how they were where a pair of shoes were either HP or RS only.
    2d. Remove all stats from faces. Faces should be for cosmetics only. This will also give the CSD community a way to stand out from each other.


    3. Return the Coupon Shop
    The coupon should be kept as an incentive and bonus for those who financially support the game. However, it can also be accessible to free2play players as well. A middle ground can be met. The easiest way to attain coupons should always be by spinning the RT capsule. Any other way should be completely free. Examples of this would be getting coupons by spinning the MP capsule, leveling up, completing achievements, single-player, and playtime. The coupon shop should be a treat for spending money and playing the game in general. Adding it back does not have to be a threat to gameplay (which is the most important).
    3a. Bring back god weapons and allow them to just be reskins for the base weapon stats. Example: Lucifer can be purchased with the stats of ADV-Hammer, ADV-Chainsaw, or ADV-Mad Wrench. Make them upgradeable without changing their appearance (so no adding glow or anything).
    3b. There should be coupon-exclusive outfits, weapons, and accessories. These should be permanent additions to the coupon shop that are not removed (so there is no rush to collect enough coupons to purchase them). They should not give better stats in any way. They should only differ from free2play weapons and outfits by their appearance and how they're attained (via coupons).


    4. Weapon Balance
    4a.
    Here we go again...Explosives, so grenades and bazookas, need to be nerfed. They need a massive decrease in power and blast radius to promote them to be used more tactfully (knocking people off platforms, removing people from camping spots, etc.). One shot should not be able to wipe out half of someone's hp.
    4b. Snipers should be strong but not godly. Snipers should only one-shot someone if they were shot in the head. I feel in this way players who decide to use full run speed aren't punished which might incentivize more people to use less HP. Snipers maxed in the power upgrade should be able to deal near-full damage with the downside being slower zoom and reload speed, but not enough to one-shot someone if they aim for the rest of the body. Maxed power snipers should leave someone alive by the skin of their teeth so they can easily be finished off.
    4c. ADV-Driver and any reskins of it should only have two shots loaded at once. It should have the slowest swap speed out of all the weapons. In turn for it dealing the most damage out of all the shotguns (but still not enough to one-shot someone), it should have a slow reload speed. The accuracy should be good though. It should be slow to shoot but if you aim well it should have a kick behind it. ADV-KW has always been the king of shotguns. It should have a fast swap speed and reload speed, but less damage and accuracy. ADV-Bombard should be the middle ground with a slower swap speed than ADV-KW but faster than ADV-Driver.
    4d. Melees have remained decently balanced throughout the years. However, melees that share the power default (so ADV-Chainsaw) should be able to one-shot max tank when it's at its highest upgradeable level. But to keep it fair it should have the least amount of range and runspeed. ADV-Mad Wrench should have good range and decent runspeed (not too fast but faster than ADV-Chainsaw). ADV-Hammer should have good runspeed and decent range (less than ADV-Mad Wrench).
    4e. Rifles need to be strong. Not godly strong, but strong. They require the most skill to use (other than sniper) and that should count for something. Shooting at the head and torso should deal decent damage but there should be a decrease in power the further you're shooting it (so you can't easily laser an enemy across the map).


    5. Runspeed vs HP
    There's been a huge battle between players that use full runspeed vs players who do full HP. Most of the community usually favors HP which is fair when you're playing strategically. I've always been a runspeed player because I favor moving fast. Here are some fixes I'd like to suggest.
    5a. Settle on a fair number for the game's max HP. HP should be stronger than runspeed parts but it should not be like you're taking on a Juggernaut. Runspeed players that are sniped should be left with less HP than those who have HP and get shot.
    5b. Top and legs should provide the majority of the HP/RS stats of a set. That way if someone does do split stats (using both HP and RS) players who do full runspeed will always have the benefit of being faster. Hair, hands, and feet should only provide 1% runspeed or 20 HP each. Top and legs should provide 130 HP or 5% runspeed each. This will put full runspeed at 13% and full HP at 320. This does not have to be what is settled on. It's just to provide an example.
    5c. Those with full runspeed should have the easiest time traversing maps such as jumping from place to place.


    6. Zombie Mode
    I haven't yet gotten to see what the new zombie mode is like, but I just want to put this out there because it drives me crazy.
    A figure that is using majority speed (melee and outfit) should be faster than a zombie when they are not using their speed booster.
    If you can't outrun a zombie when they're not using the item that's specifically there to help them catch a figure, then that promotes camping. A zombie should only be able to catch up to a figure if:
    1. The figure has less base speed (using the majority of HP items). OR
    2. The zombie is using the zombie's item: speed accelerator.


    7. Upgrading System
    To keep things fair, the upgrade system needs to be 100% free2play. Battery boosters and superglues (if you're keeping them a thing) should only be accessible through playtime, leveling up, events, and MP capsule, etc. In no way should someone be able to spend real-life currency to level their weapons faster. Also, if you intend to keep the glow on weapons LVL8 and LVL9, there should be an option to turn it off so you or other players cannot see it. Finally, it should not be impossible to upgrade weapons. Levels 1-5 it should be moderately easy whereas anything 6+ should be challenging.


    8. Free2Play
    8a.
    Playtime should be the most crucial component of leveling in the base game. This helps fight against farmers. Those who decide to participate in league ranking should receive more EXP depending on how well they do.
    8b. Return seasonal events. Accompanying any updates made on the holidays (i.e. Easter, Christmas, etc.) should be corresponding events where players can receive specific items only attainable through participation. For example: During a Halloween update you can receive boxes for playing zombie mode. In these boxes, you have a chance of winning Halloween-themed accessories.
    8c. Ultimately, everyone should have a fair chance to obtain cool weapons and clothing by just playing the game. The only difference there should be between a pay2play and free2play player of the community is that one has more cosmetic things than the other due to splurging real money.

    I believe that is all I have to say. I am here to hear input as well as justify any of my opinions. Remember that they are just that, opinions, and they will more than likely differ from your own.

     

    sdads.png

    If you want to make figure outrun zombies then atleast have consistent zombie melee it's already hard to infect figures with inconsistent  zombie melee attack.

  7. 13 minutes ago, Tanooki said:

    I may be misremembering but didn't MVS have a freeplay mode or something? I'm surprised they didn't add it if it existed.

    They are using the source code of the korean microvolts version. Square mode and bomb battle were exclusive modes to microvolts surge.

    • Like 1
  8. 13 hours ago, Meridion said:

    when we created an account to register for beta (instead of using our old forum account since 2017), and I heard that we get the keys on the forum account, not the e-mail we registered with Since i logged in with my steam account, my forum account is associated with a random steam_user<random number>@steam.com e-mail account that I obviously have no access to.

    So basically even if I get a key, I will never be able to access it, because it will be sent to the random steam mail, not the account I registered with...

     

    Is there any possiblity of fixing this for people who registered while logged in via steam? Like this, nobody who logged in via steam will be able to claim their keys, and we don't actually get to experience the game in the early access beta testing...

    i did login via steam and still received a key tho

  9. 4 hours ago, Kipraz said:

    The chances are like 5-10%, there is still hope they giveout more keys. ❤️

    Well i must be super lucky then since they gave me a second beta key this morning.

    I mean thanks since now i could let my friend join the beta sine he couldn't sign up for the beta.

  10. But thanks tho gave the extra beta key to a friend who couldn't sign in for beta.

     

    Also for some reason i couldn't edit my other message e.e

  11. 1 minute ago, Bakabridget said:

    My thoughs, well first off, the community is pretty toxic and elitist. I think the bad community and the lack of matchmaking to put players around their own skill level is gonna cause this game to immediately die again. 

    They will add ranked when the game releases chill this is just a beta.

     

    Haven't really seen toxicity as of yet tho.

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