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Showing content with the highest reputation since 03/14/23 in all areas

  1. 12 points
  2. 5 points
  3. Sorry about that. It was an accident, yes.
    4 points
  4. Based on "Ori's" forum post it seems people on this forum is divided on the games state so...I'll give my predictions on the game development for this year. I'll try to make this short. •The third beta phase will be released on either end of march? Or April-may-mid june.. since one of the GM said "very soon" so i guess were getting close. •Possibly open beta will be released on July-August or mid September? On October to November, the game will be a state of polishing (fixing bugs, weapons sound, stats and etc) And the official release date will be on Christmas or maybe end of November (as said on the steam page..or thats the i remember it..) Thats my predictions.i i hope the developers doesn't stretch the release date to another year, i really want this game to release this year because the community will just lose hope and patience at this point and move on to other games, while toyheroes are literally making money out of the game they dont even have the rights to own. As much as i want to play the game right now...I refuse to play toyheroes. I dont wanna support shady people. Also the devs saying that they have a "roadmap" for the game and milestones? I sure hope they could at least reach it, im not gonna give them high expectations as they are a small team. But i still have faith on the team, hopefully we could finally play Microvolts this year. Dont let us down devs! Thank you for your time and have a great day/night! (⁠ ⁠◜⁠‿⁠◝⁠ ⁠)⁠♡ Oh yeah, took naomi out for a walk but she looks upseat, like is she trying to tell me something?
    3 points
  5. Thank you. Even little communication like this goes a long way
    3 points
  6. Microvolts had its service in Latin America under the name "Microwars" by the company "Softnyx". It had a very good acceptance and number of players for the year 2013-2014. Please take consideration of our Latam region The server was in Peru.
    3 points
  7. They better have fixed the 'Missiones' mispelling for the daily missions & achievements
    3 points
  8. "Please someone save poor C.H.I.P!' D : Summer is close.. so i made this. Most of you peps are probably familiar with this meme by now, or you've come across it at some point, Its just for fun! teehee~ Before i go, i hope you all have a great week! Enjoy yourself, and dont stress yourself too much! Dont forget to rest if it feels like its too much on your plate! And focus on the positive things on your life! Remember to take care of yourself! Have a great day/night! (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)
    2 points
  9. lmao 1GB for UI changes.
    2 points
  10. Ive been working on other stuff too!!! so heres a wip of one of spiffys C.H.I.P concept set i drew, ik its very messy, also i most likely wont finish it cuz i feel unsatisfied with it, so off the drafts it go i guess..(⁠˘⁠・⁠_⁠・⁠˘⁠)
    2 points
  11. Respectfully, the second beta was quite rough also. I was quite disappointed when I had spent hours leaving detailed feedback and testing during the first beta, just for the second to not be much better. This game has so much potential, I'd be devastated to see this game struggle to be brought to it's well deserved peak. The technical side of the game is great, they've added the scoped sensitivity, which is something people had wanted forever, they've fixed a few bugs and improved on memory issues that have been around forever. I just hope this beta will be quite a large improvement, because for the health of this game and it's community, a fourth beta would only cause more harm than good, people are getting desperate and very impatient, which I can understand. For a game that many found very fun in it's broken state (previous MicroVolts versions), which fixing generally just requires a bunch of stat changing, along with altering and rebalancing the ways that items are acquired, shouldn't take four phases of betas to resolve it's fairly straightforward issues. I'm very excited for this (hopefully final) beta phase, but man I'd be very disappointed if it didn't turn out to be a huge step in the right direction.
    1 point
  12. that's rlly rlly cool art! i rarely seeing ppl drawing arts based on MV, keep it up
    1 point
  13. Unfortunately, it seems like there isn't any other available region in the South America AWS regions other than Sao Paulo. But the team will keep an eye on this to see if there's any change.
    1 point
  14. I think the icon "Misones" is from Brazilian ver. resource but couldn't find the English one of it.
    1 point
  15. Holy crap, holy CRAP!! NO! DON'T FEEL UNSATISFIED WITH IT, IT LOOKS SO GOOD OH MY GOD!! The fact that somebody drew one of my concepts has genuinely pulled on the ol' heartstrings, i NEVER expected something like this to happen! Even if you don't finish it (God i hope you do, this looks great, as i keep saying lmao), i'm super happy that you liked it enough to make fan art of my own art!!
    1 point
  16. True. There a people that are good with sniper in every game. For example in CoD it's way harder than in MV, but still there are many people who can easily 1v1 u with sniper only, while you have normal weaps. It's not about balancing, it's about habit and skill. In MV, Sniper does the job it's supposed to do. Be thankful that no scopes don't cause the same dmg like in CoD, otherwise this would be a whole different story. So, in conclusion, sniper is balanced.
    1 point
  17. Hmmn, how come disappointed? I've seen nothing but greatness myself. The first closed beta was a mess sure, but the second one showed that the version we all want as players, will most likely end up super close to the end result of what we will get. In case you weren't up to date with everything from first to second beta I'll explain a little. After the first beta, A LOT of forum posts and discord messages were sent giving as much feedback and changes the players wanted to see with the game. Then on the second beta, whether or not the changes were implemented correctly, almost everything the players asked for, was changed. It was just rough around the edges, and any beta that can see such improvements from the first to the second has an insane amount of potential. When developers in a project can see through what they themselves would like to change, and accept what the players themself wants. That game will have a bright future. I get that some of the changes were weird, however, it's what the player base asked for, and some of the changes the players wanted, ended up being worse than better and made it feel worse. It made both the players and the developers understand that some changes, though we might want them, might not be for the best, however, it gives me a lot of hope seeing that even though it was a bad change, the developers did the change that was asked for by the community. But now is the question, will those changes we didn't like, be adjusted for the better, changed back to it's previous state, or left as is. I would say any but left as is, would be the right choice. Now we just have to wait and see. So far so good though.
    0 points
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